AI Insights · Timothy · April 2023
Top 5 Cooking Games on Android in Central America: Q1 2023 Performance
Discover the Q1 2023 performance of the top 5 cooking games on Android in Central America, including trends in weekly downloads, revenue, and active users.
In Q1 2023, the leading cooking games on Android in Central America showcased varying trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of the top 5 games, based on data from Sensor Tower.
My Cafe — Restaurant Game from Melsoft Games Ltd saw a notable decline in weekly downloads, dropping from 9.8K at the end of December to just under 3K by the end of March. The game's weekly revenue fluctuated, peaking at around $8.2K at the start of the quarter and settling around $5.7K at the end. Weekly active users also decreased from 37.3K to 25.1K over the quarter.
Cooking Diary® Restaurant Game by Mytona experienced a more dynamic quarter. Weekly downloads surged from 3.9K to 8.5K, with a peak of 11.3K in mid-February. Despite the increase in downloads, weekly revenue saw a gradual decline from $4.9K to approximately $2.9K. Weekly active users, however, remained robust, growing from 55.3K to 72.4K.
Cooking Madness: A Chef's Game from ZenLife Games Ltd demonstrated strong performance, with weekly downloads fluctuating significantly. Starting at 66.8K, downloads peaked at 82.9K in mid-February before ending the quarter at 60.6K. Weekly revenue showed a steady increase, reaching around $3.6K by mid-March. The game maintained a high number of weekly active users, growing from 392.4K to 427.8K.
Love & Pies - Merge Mystery by Trailmix Ltd had a mixed quarter. Weekly downloads increased from 201 to 1.7K, with a peak of over 5K in early January. Revenue, however, remained modest, peaking at $2.3K at the end of December and gradually declining to $1.3K by the end of March. Weekly active users saw a steady climb from 16.8K to 21.6K.
Cooking Fever: Restaurant Game from Nordcurrent Games showed a decline in weekly downloads from 28.6K to 16.1K, with a mid-quarter low of 10.2K. Weekly revenue remained relatively stable, fluctuating around $800. The game's weekly active users dropped from 184.3K to 163.3K over the quarter.
For more detailed insights and data, visit Sensor Tower.